Its cities run on mana channeled through ancient networks, long predictable, institutional, and controlled. Now those networks are shifting. Degrading. Power is appearing in places the Imperium never mapped, and the peoples who live there are already adapting in ways the empire barely understands.
You are part of an expedition sent to investigate. Scholars and soldiers. Fortune-seekers and specialists. You'll arrive at the edge of the known world and find it already occupied by questions nobody in the capital thought to ask.
About encountering the genuinely unknown and deciding what to do about it. About being present at a turning point and discovering you might be the ones who determine which way it turns.
Weekend campaign events. Ongoing characters. A five-year arc. Northern Virginia.
Ready to explore?
Check out the Community Discord or read about Getting Started!
Play Something Genuinely Strange
A crocodilian predator reading the swamp like scripture. An immortal elf watching her empire's foundations crack. A ratfolk archivist who remembers what everyone else threw away. These aren't just costumes... they're new ways of looking at the world.
Magic You Can Figure Out
Mana flows through channels like water through rivers. Redirect it, dam it, tap it... but never pretend it won't follow its own rules. The supernatural here is consistent, discoverable, and dangerous to the careless.
A Frontier That Needs You
The old nodes are failing. New ones are emerging where they shouldn't. An imperial expedition has been sent to a remote territory to find out why... What they find there will shake the foundations of empire and set the stage for what comes next.